🔥 Delta Force Season 10: Meltdown The biggest update of the year introduces a new Operator, a brand-new Operations map, new weapons, vehicles, Black Site systems, balance changes, and extensive quality-of-life improvements across all platforms.
📅 Release Date: June 30  |  🏆 Season: Meltdown (Season 10)
🎮 Platforms: PC, Android, iOS, Xbox Series X|S, PlayStation 5
🧑‍🔧 New Operator – N-Two

Season 10 introduces a brand-new Engineer Operator: Gabriel Mercier, codenamed N-Two. His entire kit revolves around freezing enemies, disrupting movement, and controlling the battlefield.

  • ❄️ Frost Launcher: Launches up to six frost grenades that explode on impact, dealing damage and applying freezing effects. Continuous firing increases launch speed.
  • 🧊 Cryo Flask: Creates a freezing gas cloud that gradually freezes enemies inside, causing coughing and vision disruption. Can freeze closed doors.
  • ⚡ Homing Stun Grenade: Automatically tracks nearby enemies, disrupts vision, and deals direct damage.
  • 🥶 Freeze Effect:
    • Operations: Gradually slows enemies, can completely freeze targets, and reduces fracture resistance.
    • Warfare: Gradually slows enemies, can completely freeze targets, and reduces vehicle handling performance.
☢️ New Maps & Boss
☢️ New Operations Map – AZ3 Nuclear Plant

Season 10 introduces the highly anticipated AZ3 Nuclear Plant, a dangerous radiation-filled Operations map.

  • Available in Easy and Normal difficulty (Normal Mode Entry Cost: 112,500 Tekniq Alloys).
  • Radiation Zones present throughout the map along with Special Radiation Containers available for looting.
  • Radiation System: Entering contaminated areas or opening radioactive containers increases Radiation Exposure, negatively affecting your Operator.
  • 🤖 New Boss – H1000 Neural Device Agent: Encountered deep within the core facilities of AZ3 Nuclear Plant. Connected directly to Skynet, extremely fast, aggressive, and highly unpredictable. Designed as a top-tier boss encounter.
🏟️ New Warfare Map – Coliseum

Season 10 expands Warfare with the new Coliseum battlefield featuring two story outcomes:

  • Stray Thunder: The Haavk rocket is intercepted. Debris falls across Claudia, creating a chaotic urban battlefield.
  • Thunderstrike: The rocket is not intercepted and crashes directly into the Coliseum, triggering a final large-scale confrontation.
🚁 New Vehicles, Weapons, Ammunition & Attachments
🚁 New Vehicle – CSV-35 Transport Helicopter

A tiltrotor transport aircraft combining helicopter flexibility with aircraft speed (Vertical takeoff and landing). High-speed deployment capabilities, supports troop transportation, and features upgradeable defensive weapon systems.

🔫 New Weapons
  • RM277 Assault Rifle: Ammo Type: 6.8x51mm (New Season Assault Rifle).
  • SVCH Marksman Rifle: Ammo Type: 7.62x54Rmm (Long-range precision weapon).
💥 New Ammunition
  • 5.8x42mm DVC12+P: Level 5 Penetration, Season Limited Ammunition. Slows enemies on hit, increases hit flinch, improves weapon stability, and reduces recoil.
  • 5.8x42mm DBP10+P: Level 4 Penetration, Season Limited Ammunition. Slows enemies on hit and improves recoil control.
  • 9x19mm CT Ammo: Level 0 Penetration, 1.75x Limb Damage, reduced recoil control. Cannot be stored in Safe Boxes.
  • .45 ACP CT Ammo: Level 0 Penetration, 1.6x Limb Damage, reduced recoil control. Cannot be stored in Safe Boxes.
  • 6.8x51mm PLY Series (PLY-I Lvl 3, PLY-II Lvl 4, PLY-III Lvl 5): Maximum Stack Size: 90 Rounds. Improved sustained-fire recoil control.
  • 9x39mm PAB-7 & PAB-9: Applies vulnerability effects. Damaged body parts receive additional damage (Maximum damage amplification capped at 60%).
🔧 New Attachments
  • Compound Bow Frameless Sight: Cleaner sight picture, reduced Handling by 2.
  • SVCH Swiftwind Dual Magazine: 20-round capacity, dual-mag configuration, faster reload speed.
  • Compound Bow HVK Speed Magazine: Magazine Capacity: 6, Fire Rate increased from 182 to 227 RPM.
  • ASh-12 HVK Binary Trigger Kit: Fires two rounds per trigger pull. Improved control and hip-fire accuracy, reduced fire rate.
🏗️ Black Site & Season Mission System
🏗️ New Black Site System – Decontamination Chamber

To support the radiation-heavy AZ3 environment, a new Black Site facility has been added:

  • Level 1: Weak ➔ Normal Radiation Resistance. Radiation Decay starts earlier. (Unlocked at Operations Level 9 / Tier 1).
  • Level 2: Normal ➔ Strong Resistance. 20% Faster Radiation Recovery. (Unlocked at Operations Level 14 / Tier 2).
  • Level 3: Strong ➔ Very Strong Resistance. 50% Faster Radiation Recovery; recovery begins significantly sooner. (Unlocked at Operations Level 27 / Tier 3).
📋 Season Mission System Updates
  • All Season 9 Mission Progress reset; previous Season Safe Box Access and unused Safe Box Trial Cards expire.
  • Season 10 introduces an entirely new mission storyline.
  • Investigation Board: Track your progress through the AZ3 storyline, unlock intel pieces, and review collected evidence at any time.
  • Story Choices: The final mission includes player decisions that influence the outcome (Two possible endings ➔ Two unique Season 10 badges; only one badge can be earned per account).
⚙️ Gameplay Improvements & System Optimizations
Character & Movement Improvements
  • Added first-person leg visibility on mobile devices (supported devices only).
  • Operators now have additional voice lines when requesting squad abilities.
  • Fixed various mantling and climbing animation issues.
  • Improved prone movement, transition logic, and chainsaw melee animations while prone.
  • Improved reload and weapon-switching responsiveness while prone.
  • Improved water interaction effects and fixed occasional falling and movement stutters.
Weapon & Attachment Improvements
  • Fixed missing bullet holes and visual anomalies inside the Firing Range.
  • Corrected MK4 Deep Space Chrome Barrel range statistics.
  • Fixed firing visual effects on the AR57 Nightingale Suppressed Barrel.
  • Expanded compatibility for the 1P-33 2/4x Scope and VMX Frameless Sight.
  • Fixed an issue where the OE2 Combat Stimulant occasionally failed to restore stamina.
☢️ Operations & Warfare Updates
Operations Mode Updates
  • Hot Zone Improvements: Automatic weapons now include Blinding Flashlight ammunition. Added new preset loadouts for AR57, M82, MCX LT, and MK4. Added Stamina Injectors to selected loadouts.
  • Sniper Changes: The M82 Sniper Rifle can now damage Chariot-type vehicle equipment in Operations mode.
  • Medical Improvements: Improved recommendation logic for healing items and added injector recommendations to loadout suggestions.
Warfare Updates
  • New Secondary Objectives (Attack & Defend): Holding an objective for 60 seconds unlocks a redeployment point (Defenders can retake objectives; does not affect sector capture progress). Available on Coliseum (Objectives B & D) and Monument (Objective D).
  • Environmental Fire System: Vegetation can catch fire, spread to nearby objects, and deal damage to players standing in flames. Currently active on Coliseum (additional maps planned).
  • Vehicle Deployment Changes:
    • Akh Canal: Attacker Assault Vehicle replaced by CSV-35 Transport Helicopter; Defender Assault Vehicle replaced with an LAV-AA.
    • Fault: Adjusted attacker vehicle spawn positions; Sector B Assault Helicopter replaced with CSV-35.
    • Ascension: Added score-based CSV-35 deployment for both teams in Sector D.
  • Threshold Improvements: Adjusted Sector B redeployment areas, fixed players spawning inside barriers, and blocked airdrops on Sector C rooftops.
  • Trench Lines: Improved artillery performance, optimized visual effects for higher frame rates, and reduced attacker pressure around Sector B.
  • New Fixed Weapons: Vulcan Cannon (High-rate anti-aircraft weapon) and Auto Vulcan Cannon (Automatically targets aircraft at closer ranges) replace selected 30mm AA positions.
  • Dynamic Aircraft Deployment: Aircraft spawn positions are dynamically selected based on nearby enemy presence. Active on Fault, Threshold, Attack & Defend, and Victory Unite.
  • Additional Warfare Improvements: Improved Flamethrower penetration, enhanced broadcast message visuals, fixed redeployment issues on Knife Edge, fixed Team Deathmatch spawn issues on Aftershock, corrected High-Threat Vehicle voice broadcasts, and fixed lingering burning sound effects.
🏆 System Features & Progression Updates
  • Account Creation Improvements: More Operators available immediately after account creation; new gameplay tutorial added for beginners.
  • Interactive Squad Emotes: Play and synchronize Operator animations inside the squad lobby (PC Shortcut: F2).
  • Chat Improvements: Private messages and squad chat channels now display timestamps.
  • New Achievements:
    • G.T.I. Superman: Eliminate seven enemy Operators in a single Normal AZ3 Nuclear Plant match while under maximum radiation exposure.
    • Carjacked: Successfully hijack an enemy Chariot-class vehicle during Ranked or Victory Unite matches.
  • Match Rating Changes: "Melee Weapon Master" requirement changed to eliminate 10 enemies in Operations mode.
  • Title & Collectible Showcase: New titles trigger a showcase popup and can be equipped directly. Deluxe Charm Cabinet collection system added. Deluxe Market added Appearance Recommendation tab. Favorite Melee Appearance System automatically selects a random favorite skin in matches.
📦 Operations Updates & Ahsarah Cards
  • Operations Map Rotation: Updated for Season 10 to accommodate AZ3 Nuclear Plant and new progression requirements.
  • Black Site Improvements: Reduced crafting costs for .50 BMG ammunition.
  • Supply Station Updates: Added AZ3 Nuclear Plant Lv.4 Keycard Selection Pack & Rare Keycard Selection Pack to T&E Lab Card Holder section with limited-time discounts.
  • Strategy Board Improvements: Improved interface layout. AZ3 Easy Mode unlocks at Operations Level 9, Normal Mode at Level 14.
  • Special Class Mezzanine: New loot location system in Zero Dam and AZ3 Nuclear Plant (Common and Normal Operations) containing collectibles and Boss Black Cards for defeating Warlords and Special Classes.
  • 🃏 Ahsarah Card System: Find Ahsarah Cards in Raids across various rarities. Store completed collections in a Card Box and bring them into matches to play card games with teammates. (Ahsarah Cards cannot be sold on the Auction House).
    Rarities: Big Joker (Red), Little Joker (Gold), Ace (Purple), J–K (Blue), 2–10 (Green).
  • 💎 New Collectibles:
    • Red Quality: Reactor Cooling Core, Enriched Uranium Sample, Ahsarah Card Box, Big Joker Card.
    • Gold Quality: Micro Fuel Rod, Portable Isotope Identifier, Military Pass, Haavk Intelligence Gear, Little Joker Card.
    • Purple Quality: Infusion Warmer, Ahsarah Ace Card.
    • Blue Quality: Portable Dye Bottle, Insignia Patch, J–K Cards.
    • Green Quality: Ahsarah Cards 2–10.
  • High-Value Item Inspection: Inspection functionality added for Reinforced Carbon Fiberboard, Electronic Shackles, and Medical Ventilator.
  • Gear Ticket Changes: Improved ammo distribution, added Tier 5 and Season-exclusive ammo to selected loadouts.
    • Elite Gear Ticket: Removed MCX LT Assault Rifle ➔ Added RM277 Assault Rifle.
    • Spec Ops & Season Custom Gear Ticket: Removed KC-17 Assault Rifle ➔ Added SVCH Marksman Rifle.
  • Removed Features: Treasure Trove mode (undiscovered buried treasures preserved) and Ahsarah Legend: Traces of the Master parkour mode have been removed.
⚖️ Weapon & Operator Balance Changes
Weapon Balance Changes
  • M7 Battle Rifle: Damage reduced 38 ➔ 37, Limb Damage Multiplier 0.40 ➔ 0.35, M7 Tidal Ultra-Long Barrel Damage 40 ➔ 39 NERF
  • AS Val Assault Rifle: Damage reduced 29 ➔ 28, Armor Penetration 48 ➔ 44 NERF
  • AK-12 Assault Rifle: Limb Damage Multiplier increased 0.40 ➔ 0.45 BUFF
  • SG552 Assault Rifle: Improved effective damage range (Range falloff limits shifted from 40m ➔ 50m and 50m ➔ 60m) BUFF
  • MP7 Submachine Gun: Reduced effective range (Range falloff limits shifted from 20m ➔ 16m and 30m ➔ 25m) NERF
Operator Balance Changes
  • Morse:
    • Buffs: Detection preview visible before deployment; enemy device markers limited to 80m; squadmates can now see marked enemies on the minimap BUFF
    • Nerfs: Jammer warning visibility increased; explosion delay increased from 0.3s to 1s; cooldown increased from 35s to 40s; reduced stun effectiveness; sonic damage reduced from 40 to 30 in Warfare NERF
  • Gizmo: T.I.M. detection range reduced from 10m to 8m; T.I.M. movement speed reduced from 8m/s to 6m/s NERF
  • Shepherd: Now displays the number of paralyzed enemies; enemy device markers limited to 80m.
  • Sineva: Faster weapon switching while using Blast Shield; inspection feature restored while EOD Set is active BUFF
  • Tempest: Drill Charge hit damage reduced from 60 to 40 NERF
  • Toxik: Dragonfly Swarm now drains health significantly faster during early infection stages BUFF
  • Vlinder: Remote Rescue score increased from 25 to 50 (Removed plasma injection score rewards and remote rescue bonus scoring).
🐞 Bug Fixes & Optimizations
  • Fixed multiple Operator ability inconsistencies and Hackclaw Data Knife interactions.
  • Fixed mobile and PC Flashbang discrepancies.
  • Fixed missing sound effects for Gizmo's Crawler Nest.
  • Fixed vehicle deployment issues involving Uluru and replenishment issues for Nox.
  • Fixed Shepherd UAV notification problems and improved Vlinder visual effects compatibility.
  • Improved mobile gyroscope behavior for Uluru and D-Wolf animation/projectile visuals.
  • Enhanced Morse sonar alert behavior for teammates.
🔥 Welcome to Season 10: Meltdown, Operators.