🔥 Delta Force Season 10: Meltdown
The biggest update of the year introduces a new Operator, a brand-new Operations map, new weapons, vehicles, Black Site systems, balance changes, and extensive quality-of-life improvements across all platforms.
📅 Release Date: June 30 | 🏆 Season: Meltdown (Season 10)
🎮 Platforms: PC, Android, iOS, Xbox Series X|S, PlayStation 5
🎮 Platforms: PC, Android, iOS, Xbox Series X|S, PlayStation 5
🧑🔧 New Operator – N-Two
Season 10 introduces a brand-new Engineer Operator: Gabriel Mercier, codenamed N-Two. His entire kit revolves around freezing enemies, disrupting movement, and controlling the battlefield.
- ❄️ Frost Launcher: Launches up to six frost grenades that explode on impact, dealing damage and applying freezing effects. Continuous firing increases launch speed.
- 🧊 Cryo Flask: Creates a freezing gas cloud that gradually freezes enemies inside, causing coughing and vision disruption. Can freeze closed doors.
- ⚡ Homing Stun Grenade: Automatically tracks nearby enemies, disrupts vision, and deals direct damage.
- 🥶 Freeze Effect:
- Operations: Gradually slows enemies, can completely freeze targets, and reduces fracture resistance.
- Warfare: Gradually slows enemies, can completely freeze targets, and reduces vehicle handling performance.
☢️ New Maps & Boss
☢️ New Operations Map – AZ3 Nuclear Plant
Season 10 introduces the highly anticipated AZ3 Nuclear Plant, a dangerous radiation-filled Operations map.
- Available in Easy and Normal difficulty (Normal Mode Entry Cost: 112,500 Tekniq Alloys).
- Radiation Zones present throughout the map along with Special Radiation Containers available for looting.
- Radiation System: Entering contaminated areas or opening radioactive containers increases Radiation Exposure, negatively affecting your Operator.
- 🤖 New Boss – H1000 Neural Device Agent: Encountered deep within the core facilities of AZ3 Nuclear Plant. Connected directly to Skynet, extremely fast, aggressive, and highly unpredictable. Designed as a top-tier boss encounter.
🏟️ New Warfare Map – Coliseum
Season 10 expands Warfare with the new Coliseum battlefield featuring two story outcomes:
- Stray Thunder: The Haavk rocket is intercepted. Debris falls across Claudia, creating a chaotic urban battlefield.
- Thunderstrike: The rocket is not intercepted and crashes directly into the Coliseum, triggering a final large-scale confrontation.
🚁 New Vehicles, Weapons, Ammunition & Attachments
🚁 New Vehicle – CSV-35 Transport Helicopter
A tiltrotor transport aircraft combining helicopter flexibility with aircraft speed (Vertical takeoff and landing). High-speed deployment capabilities, supports troop transportation, and features upgradeable defensive weapon systems.
🔫 New Weapons
- RM277 Assault Rifle: Ammo Type: 6.8x51mm (New Season Assault Rifle).
- SVCH Marksman Rifle: Ammo Type: 7.62x54Rmm (Long-range precision weapon).
💥 New Ammunition
- 5.8x42mm DVC12+P: Level 5 Penetration, Season Limited Ammunition. Slows enemies on hit, increases hit flinch, improves weapon stability, and reduces recoil.
- 5.8x42mm DBP10+P: Level 4 Penetration, Season Limited Ammunition. Slows enemies on hit and improves recoil control.
- 9x19mm CT Ammo: Level 0 Penetration, 1.75x Limb Damage, reduced recoil control. Cannot be stored in Safe Boxes.
- .45 ACP CT Ammo: Level 0 Penetration, 1.6x Limb Damage, reduced recoil control. Cannot be stored in Safe Boxes.
- 6.8x51mm PLY Series (PLY-I Lvl 3, PLY-II Lvl 4, PLY-III Lvl 5): Maximum Stack Size: 90 Rounds. Improved sustained-fire recoil control.
- 9x39mm PAB-7 & PAB-9: Applies vulnerability effects. Damaged body parts receive additional damage (Maximum damage amplification capped at 60%).
🔧 New Attachments
- Compound Bow Frameless Sight: Cleaner sight picture, reduced Handling by 2.
- SVCH Swiftwind Dual Magazine: 20-round capacity, dual-mag configuration, faster reload speed.
- Compound Bow HVK Speed Magazine: Magazine Capacity: 6, Fire Rate increased from 182 to 227 RPM.
- ASh-12 HVK Binary Trigger Kit: Fires two rounds per trigger pull. Improved control and hip-fire accuracy, reduced fire rate.
🏗️ Black Site & Season Mission System
🏗️ New Black Site System – Decontamination Chamber
To support the radiation-heavy AZ3 environment, a new Black Site facility has been added:
- Level 1: Weak ➔ Normal Radiation Resistance. Radiation Decay starts earlier. (Unlocked at Operations Level 9 / Tier 1).
- Level 2: Normal ➔ Strong Resistance. 20% Faster Radiation Recovery. (Unlocked at Operations Level 14 / Tier 2).
- Level 3: Strong ➔ Very Strong Resistance. 50% Faster Radiation Recovery; recovery begins significantly sooner. (Unlocked at Operations Level 27 / Tier 3).
📋 Season Mission System Updates
- All Season 9 Mission Progress reset; previous Season Safe Box Access and unused Safe Box Trial Cards expire.
- Season 10 introduces an entirely new mission storyline.
- Investigation Board: Track your progress through the AZ3 storyline, unlock intel pieces, and review collected evidence at any time.
- Story Choices: The final mission includes player decisions that influence the outcome (Two possible endings ➔ Two unique Season 10 badges; only one badge can be earned per account).
⚙️ Gameplay Improvements & System Optimizations
Character & Movement Improvements
- Added first-person leg visibility on mobile devices (supported devices only).
- Operators now have additional voice lines when requesting squad abilities.
- Fixed various mantling and climbing animation issues.
- Improved prone movement, transition logic, and chainsaw melee animations while prone.
- Improved reload and weapon-switching responsiveness while prone.
- Improved water interaction effects and fixed occasional falling and movement stutters.
Weapon & Attachment Improvements
- Fixed missing bullet holes and visual anomalies inside the Firing Range.
- Corrected MK4 Deep Space Chrome Barrel range statistics.
- Fixed firing visual effects on the AR57 Nightingale Suppressed Barrel.
- Expanded compatibility for the 1P-33 2/4x Scope and VMX Frameless Sight.
- Fixed an issue where the OE2 Combat Stimulant occasionally failed to restore stamina.
☢️ Operations & Warfare Updates
Operations Mode Updates
- Hot Zone Improvements: Automatic weapons now include Blinding Flashlight ammunition. Added new preset loadouts for AR57, M82, MCX LT, and MK4. Added Stamina Injectors to selected loadouts.
- Sniper Changes: The M82 Sniper Rifle can now damage Chariot-type vehicle equipment in Operations mode.
- Medical Improvements: Improved recommendation logic for healing items and added injector recommendations to loadout suggestions.
Warfare Updates
- New Secondary Objectives (Attack & Defend): Holding an objective for 60 seconds unlocks a redeployment point (Defenders can retake objectives; does not affect sector capture progress). Available on Coliseum (Objectives B & D) and Monument (Objective D).
- Environmental Fire System: Vegetation can catch fire, spread to nearby objects, and deal damage to players standing in flames. Currently active on Coliseum (additional maps planned).
- Vehicle Deployment Changes:
- Akh Canal: Attacker Assault Vehicle replaced by CSV-35 Transport Helicopter; Defender Assault Vehicle replaced with an LAV-AA.
- Fault: Adjusted attacker vehicle spawn positions; Sector B Assault Helicopter replaced with CSV-35.
- Ascension: Added score-based CSV-35 deployment for both teams in Sector D.
- Threshold Improvements: Adjusted Sector B redeployment areas, fixed players spawning inside barriers, and blocked airdrops on Sector C rooftops.
- Trench Lines: Improved artillery performance, optimized visual effects for higher frame rates, and reduced attacker pressure around Sector B.
- New Fixed Weapons: Vulcan Cannon (High-rate anti-aircraft weapon) and Auto Vulcan Cannon (Automatically targets aircraft at closer ranges) replace selected 30mm AA positions.
- Dynamic Aircraft Deployment: Aircraft spawn positions are dynamically selected based on nearby enemy presence. Active on Fault, Threshold, Attack & Defend, and Victory Unite.
- Additional Warfare Improvements: Improved Flamethrower penetration, enhanced broadcast message visuals, fixed redeployment issues on Knife Edge, fixed Team Deathmatch spawn issues on Aftershock, corrected High-Threat Vehicle voice broadcasts, and fixed lingering burning sound effects.
🏆 System Features & Progression Updates
- Account Creation Improvements: More Operators available immediately after account creation; new gameplay tutorial added for beginners.
- Interactive Squad Emotes: Play and synchronize Operator animations inside the squad lobby (PC Shortcut: F2).
- Chat Improvements: Private messages and squad chat channels now display timestamps.
- New Achievements:
- G.T.I. Superman: Eliminate seven enemy Operators in a single Normal AZ3 Nuclear Plant match while under maximum radiation exposure.
- Carjacked: Successfully hijack an enemy Chariot-class vehicle during Ranked or Victory Unite matches.
- Match Rating Changes: "Melee Weapon Master" requirement changed to eliminate 10 enemies in Operations mode.
- Title & Collectible Showcase: New titles trigger a showcase popup and can be equipped directly. Deluxe Charm Cabinet collection system added. Deluxe Market added Appearance Recommendation tab. Favorite Melee Appearance System automatically selects a random favorite skin in matches.
📦 Operations Updates & Ahsarah Cards
- Operations Map Rotation: Updated for Season 10 to accommodate AZ3 Nuclear Plant and new progression requirements.
- Black Site Improvements: Reduced crafting costs for .50 BMG ammunition.
- Supply Station Updates: Added AZ3 Nuclear Plant Lv.4 Keycard Selection Pack & Rare Keycard Selection Pack to T&E Lab Card Holder section with limited-time discounts.
- Strategy Board Improvements: Improved interface layout. AZ3 Easy Mode unlocks at Operations Level 9, Normal Mode at Level 14.
- Special Class Mezzanine: New loot location system in Zero Dam and AZ3 Nuclear Plant (Common and Normal Operations) containing collectibles and Boss Black Cards for defeating Warlords and Special Classes.
- 🃏 Ahsarah Card System: Find Ahsarah Cards in Raids across various rarities. Store completed collections in a Card Box and bring them into matches to play card games with teammates. (Ahsarah Cards cannot be sold on the Auction House).
Rarities: Big Joker (Red), Little Joker (Gold), Ace (Purple), J–K (Blue), 2–10 (Green).
- 💎 New Collectibles:
- Red Quality: Reactor Cooling Core, Enriched Uranium Sample, Ahsarah Card Box, Big Joker Card.
- Gold Quality: Micro Fuel Rod, Portable Isotope Identifier, Military Pass, Haavk Intelligence Gear, Little Joker Card.
- Purple Quality: Infusion Warmer, Ahsarah Ace Card.
- Blue Quality: Portable Dye Bottle, Insignia Patch, J–K Cards.
- Green Quality: Ahsarah Cards 2–10.
- High-Value Item Inspection: Inspection functionality added for Reinforced Carbon Fiberboard, Electronic Shackles, and Medical Ventilator.
- Gear Ticket Changes: Improved ammo distribution, added Tier 5 and Season-exclusive ammo to selected loadouts.
- Elite Gear Ticket: Removed MCX LT Assault Rifle ➔ Added RM277 Assault Rifle.
- Spec Ops & Season Custom Gear Ticket: Removed KC-17 Assault Rifle ➔ Added SVCH Marksman Rifle.
- Removed Features: Treasure Trove mode (undiscovered buried treasures preserved) and Ahsarah Legend: Traces of the Master parkour mode have been removed.
⚖️ Weapon & Operator Balance Changes
Weapon Balance Changes
- M7 Battle Rifle: Damage reduced
38 ➔ 37, Limb Damage Multiplier0.40 ➔ 0.35, M7 Tidal Ultra-Long Barrel Damage40 ➔ 39NERF - AS Val Assault Rifle: Damage reduced
29 ➔ 28, Armor Penetration48 ➔ 44NERF - AK-12 Assault Rifle: Limb Damage Multiplier increased
0.40 ➔ 0.45BUFF - SG552 Assault Rifle: Improved effective damage range (Range falloff limits shifted from
40m ➔ 50mand50m ➔ 60m) BUFF - MP7 Submachine Gun: Reduced effective range (Range falloff limits shifted from
20m ➔ 16mand30m ➔ 25m) NERF
Operator Balance Changes
- Morse:
- Buffs: Detection preview visible before deployment; enemy device markers limited to 80m; squadmates can now see marked enemies on the minimap BUFF
- Nerfs: Jammer warning visibility increased; explosion delay increased from 0.3s to 1s; cooldown increased from 35s to 40s; reduced stun effectiveness; sonic damage reduced from 40 to 30 in Warfare NERF
- Gizmo: T.I.M. detection range reduced from 10m to 8m; T.I.M. movement speed reduced from 8m/s to 6m/s NERF
- Shepherd: Now displays the number of paralyzed enemies; enemy device markers limited to 80m.
- Sineva: Faster weapon switching while using Blast Shield; inspection feature restored while EOD Set is active BUFF
- Tempest: Drill Charge hit damage reduced from 60 to 40 NERF
- Toxik: Dragonfly Swarm now drains health significantly faster during early infection stages BUFF
- Vlinder: Remote Rescue score increased from 25 to 50 (Removed plasma injection score rewards and remote rescue bonus scoring).
🐞 Bug Fixes & Optimizations
- Fixed multiple Operator ability inconsistencies and Hackclaw Data Knife interactions.
- Fixed mobile and PC Flashbang discrepancies.
- Fixed missing sound effects for Gizmo's Crawler Nest.
- Fixed vehicle deployment issues involving Uluru and replenishment issues for Nox.
- Fixed Shepherd UAV notification problems and improved Vlinder visual effects compatibility.
- Improved mobile gyroscope behavior for Uluru and D-Wolf animation/projectile visuals.
- Enhanced Morse sonar alert behavior for teammates.
🔥 Welcome to Season 10: Meltdown, Operators.
