Nox
Activates his jammers to significantly reduce his sound range and enhance mobility. During this period, enemy recon gadgets will not detect Nox, and killing enemies reduces the cooldown of Whirlwind Disc.
Locks onto an enemy ahead. Once locked, it can be thrown to automatically track the enemy and detonate, unleashing shrapnel that deals damage, slows movement, and inflicts bleed. Locking from behind speeds up targeting. If thrown without a lock, it explodes on impact after a brief delay.
Throws a flashbang that detonates briefly after impact, blinding and stunning all nearby enemies.
Enemies damaged by Nox take longer to use meds, and downed enemies require more time to be rescued. If Nox has no squadmates or all squadmates are downed, rescue time is further extended. In Warfare mode, enemy health regeneration is also delayed.